Slow Times, Exciting Times. 

Hello All,

Just giving a quick update regarding what is going on with The Young Beards. Big and exciting events are taking place in our lives and because of said events material has been slow. We are still here and still working on getting things rolling but for the time being things will be quiet. 

We appreciate everyone who is following us and we look forward to bringing more content in the very near future!


-The Young Beards 


Dying Light’s Expansion ‘The Following’ Is Huge.





Written By: Tyler Oldfield

Dying Light

Techland’s parkour-hacking-zombie-apocalypse game Dying Light, is receiving an expansion pack that is just as big as the original game. The new trailer for the DLC shows off what made the game great, with fast paced running and climbing, slaughtering zombies with unique weapons and the new addition of dune buggies. Check out the trailer below.

No release date has been given for the expansion but it will set you back $14.99. If you have the season pass than the content will be bundled in. 


Everybody’s Gone to the Rapture Review

Written By: Tyler Oldfield
Reviewed On: PlayStation 4


With subtle details, a very ambiguous narrative and emotional music  I was left crestfallen and hoping the games slow pace might pick up only to be disappointed with bland restricted gameplay. “

I agree games should be labeled as art because in theory art is something one or many have created. The Chinese Room—best known for games like Dear Esther and Amnesia: A Machine for Pigs—has taken a heavily narrative focus set in a bucolic town of England during the 1980’s. The thing is the focus seemed too much on the story and writing than providing us with solid gameplay which in the end had me yawning and begging for the experience to be over already.

The game starts off completely swallowed in mystery. Everybody seems to have randomly disappeared leaving you to be the lone survivor. Survivor of what exactly is the question and is up to you to explore a gorgeous countryside and unravel the mysteries. The way of uncovering the secrets lies in a peculiar glowing ball of light which is your navigational friend. This ball of light will float around leading you to important occurrences that happened before “the event”. These occasions show off past meetings (or alterations) between the town folks. They are displayed through a show of lights and are delivered excellently with superb voice acting. These characters discuss strange things happening around the town while also battling personal burdens. The music helps stimulate some of the more intense encounters you come across. Haunting hymns and a beautiful orchestra pulls on your heart-strings a bit as you feel sympathy for these poor souls.

What Happened? Keep walking to find out.

What Happened? Keep walking to find out.

The strange happenings are very subtle and it is up to you to explore and piece together the phenomena. You are free to wander around freely and go at your own pace but that is one of the biggest problems this game has, the pacing. Your character moves incredibly slow and can totally ruin the pacing of the game because of this. They do have a sprint (more like a jog) button that requires holding down the right trigger but this is a gradual run. Most people have completely overlooked this simple mechanic (me included) because I wasn’t getting an instant run effect. The walking speed decreases even more when you enter a building and even more when walking up or down a set of stairs. Maybe the meaning behind this decision was to let you focus on your surroundings and interact more carefully. The thing is, you barely interact with anything, other than opening up doors and eavesdropping on ghostly glowing humans. There are no puzzles, no platforming in any shape, you are simply tasked of walking and listening repeatedly. After about a 5 hour journey I was left scratching my head but more importantly, relieved. It almost seemed such a waste to have this extraordinary countryside with no ability to interact with and an incredible sedate pacing. Because of this the characters I started to care about became just an obstacle in order to advance the game.

Final Word:The Chinese Room introduces us to an abandoned countryside where a mysterious event has wiped out the residents of this small English town. With subtle details, a very ambiguous narrative and emotional music  I was left crestfallen and hoping the games slow pace might pick up only to be disappointed with bland restricted gameplay. 


Gameplay: 2
Story: 5
Graphics: 8
Sound: 8
Replay: 4

Wolfenstein: The New Order Review

Written By: Tyler Oldfield
Review On: PlayStation 4

“With an unfortunate snooze-fest of an opener, the game quickly picks up the pace and provides a solid first-person action that fans of the serious will adore.”


World War 2 games have been a running trend for the first-person shooter; it was until only a few years ago the steam had settled. Developers understand the fatigue in the era, which why if a game takes place in this time period than there is most likely a twist thrown in to keep things fresh. Machine Games–developers behind this latest entry–have succeeded in bringing the beloved series back into the light, with a more “serious” and grounded story.

You’re opened with the series hero, B.J. Blazkowicz, engaged in an all-out dogfight high above the ocean. Things of course begin to go wrong and you are tasked to care of certain objectives in order to keep your plane flying. Your overall mission is to reach a compound that is holding a rather disturbing general; General Deathshead, and to simply eliminate him. This opening scene acts like a tutorial to get an understanding of the games mechanics. However, the opening can leave a bad taste in your mouth and can get you discourage from wanting to continue. Fight through this section, and things will begin to roll.

After being in a vegetable state for 14 years, Blazkowicz comes through just in time to save his own life from the terrorizing Nazis. He quickly learns that the fascist army had won the war and rule nearly the whole world. He takes matters into his own hands and sets out to find the resistance army to help stop the evildoers and take revenge on General Deathsheads. I found the story very interesting and the solid voice acting helped to sell it. Wolfenstein has never been about taking itself too seriously and neither does this one, however; out of all the entries this one has a more serious tone to it. Another reason the story is interesting is because the setup is almost plausible. History has told us that the Nazis did secret experiments on bodies and put a ton of resources into developing world destruction weaponry. In this story you see that, and it makes the story more grounded.

After grinding through a forgettable opener you’ll begin to see that Wolfenstein has a lot more going for it. Its fast pace first-person action leaves you gripping your controller and feeling satisfaction with every bullet penetrating your enemy. The weapons are unique in a way that they don’t stray too far off from familiar but also don’t get carried with the “high-tech” advancements. Most weapons can be dual-wielded, even though there is really no advantage into having two weapons out. In fact, I rarely used duel weapons, it was highly inaccurate and the recoil of two guns [mainly machine rifles] was causing bullets to spray everywhere, hitting targets if lucky. If surrounded by a ton of enemies then maybe bringing out the second gun will help, but I recommend sticking with just the single weapon in hand.

The games presentation was remarkable but with its flaws. The changeover from gameplay to cut scenes can be inadequate, and takes you out of the intense action. Although during the cut scenes you’re addressed to some believable acting, with great body and facial animation, along with the already mentioned, superb voice work. The in-game scenery can leave you in awe with its Hollywood-esque set pieces, and the gratification of seeing a Nazis brain burst onto a wall with a faithful headshot. The game earns its mature rating, with limbs being blasted off and heads popping off like grapefruit from explosions. Hearing the kick of your arsenal mow down your foes pumps the action up. Shotguns blast with a devastating shockwave, assault rifles echo through hallways. Even the silence of a muffled pistol makes the noises realistic.
FINAL SAY: Machine Games did a sensational job bringing the classic Wolfenstein brand back into the light. With an unfortunate snooze-fest of an opener, the game quickly picks up the pace and provides a solid first-person action that fans of the serious will adore. With its more serious tone in storytelling and a diverse set of characters, Wolfenstein is a game everyone should check out. 

Verdict: 8/10
Story: 8.0
Graphics: 7
Gameplay: 8
Sound: 8

Replay: 7

Resident Evil 2 Remake Officially Approved.

Written By: Tyler Oldfield




Capcom’s H&D Division have officially announced that  the Resident Evil 2 Remake has been approved. They announced through their Facebook page along with a YouTube announced video.

Capcom’s producer Yoshiaki Hirabyashi commented

“It’s been great to see so many positive comments from fans that have pushed the project to get approved. The team here at Capcom Japan really appreciates fans’ passion and support and will do our best to bring fans what they really want.”

due to the outcry from fans demanding a remake of the most popular entry in the franchise Capcom has heard their voices and seem to be going forward with the project.

This is exciting news. I am a huge horror fan and absolutely LOVE the Resident Evil series. The thing is, I never beat Resident Evil 2…..I know, I know crazy right?! You can read my story behind why I have not beat the iconic game by clicking here. I very much look forward to this.